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The woman he loves, the family that he’s formed and that he loves, and the fact that he can’t reconcile those two things. It was about the conflict between a man and the passion that becomes a sort of obsession in his life. I wonder if a tragic ending was ever something you considered? Or were you aiming for this ending from the very beginning?ĭruckmann: From the very beginning, this was the ending we constructed. He has so many flaws that you just have to wonder about him. I put my logical money on Sam, I guess, because he was not constructed as a crowd-pleasing character. I had this overwhelming fear that somebody’s going to die. Compared to Last of Us, again, there’s the powerful scene in the beginning with the loss of a character, and it resonates with the emotionally lasting ending. GamesBeat: Do you think that also not having a loss at the end is sort of consistent with this franchise? That this is the way, from beginning to end-this has always been just more fun and adventurous, maybe not as serious? That was some of my thinking as to why it turned out this way. But we still wanted you to think that it could happen. So hopefully it was subverted in an interesting way and you were intrigued that it didn’t happen. It’s possible someone could lose their life, even if ultimately they don’t. It was important that you felt like that was at stake as you played the game. In interviews and the way we constructed trailers and the tone of it, we were definitely trying to throw people off. I guess there’s something possibly misleading there. But was I, really?ĭruckmann: A Thief’s End can mean a lot of things. The way Uncharted 3 also started out with Nathan and Sully getting shot and thinking that there’s some kind of loss that may happen here. I thought, given the path you chose, the ending was good, but it was entirely different from what I thought it was going to be. I have a three-paragraph question here, but I’ll read the first part now and give you a moment to start with it. There’s the very beginning and the very end, and they resonate together.ĭruckmann: Yeah. GamesBeat: I thought about The Last of Us that way.